Buildings are special structures that allow you to improve your colony and unlock new features. Each building has a specific function, requires certain resources, and must be built according to a particular shape.
The workshop is an essential structure to make your dwarves more efficient in their mining work. By reducing the action point cost for digging, it allows you to exploit more resources with the same number of AP.
Reduces by 1 the AP cost for digging all types of ores. This benefit is cumulative with other workshops (to a minimum of 1 AP).
3x3 shape with a space at the bottom-middle:
The foundry allows processing raw ores to obtain more resources. This facility is crucial for optimizing your resource harvesting and accelerating your colony's development.
Doubles the amount of ore collected during mining. A well-positioned foundry can significantly increase your resource production.
4x2 rectangle:
The brewery produces drinks that improve the morale and vitality of dwarves. It significantly accelerates their ability to perform consecutive actions.
Speeds up AP recharge by 50%, allowing dwarves to perform more actions in the same time period.
4x3 rectangle:
The barracks is an essential building for expanding your colony. It allows you to recruit additional dwarves, increasing your available workforce.
Allows recruiting 1 additional dwarf per barracks. Increasing the number of dwarves is crucial for rapidly developing your colony.
Cross shape:
The wall is a defensive structure that blocks the passage of hostile creatures and protects important areas of your colony.
Blocks the passage of creatures and dwarves, allowing you to create barriers and secure areas in your mine.
Single block (1x1):
The hospital is an essential healing place to maintain the health of your dwarves, especially after encounters with hostile creatures.
Speeds up hit point (HP) recovery at a rate of 1 HP every 2 minutes (instead of 5 minutes by default).
Cross shape (3x3):